


Character Creation
This guide will help you understand the basics of Bloodlines’ dice system.
There will be links throughout it you can click to get further details, and you are always encouraged to ask questions.
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If you're unsure, just open a whitelist ticket. Staff is glad to help.
a. Create a Conan Exiles character on the server: Skip through the vanilla character creator menu, you’ll be able to customize your character in greater detail later.
b. Once spawned in: Press Shift+R to open up the RPR menu.
c. A panel will open on the right side of the screen: Click 'Create Character'.
​d. Creation Menu: On the left there is a 'Perk' called Read my tooltip! Read what it offers and select the + sign.
e. Tooltips: Most thing in Bloodline's Dice System can be hovered over for a tooltip that gives more detail.
Here is a helpful Google Sheets link that has all Character Creation related menus: Character Creation
a. Selection: After adding Read my Tooltip!, you will be prompted to select a Race. The available choices are Dwarf, Elf, Human, and Kossith.
b. Unique Traits and Cultures: Each Race gets an innate +5 to two different Standard Skills. They also have access to different Cultures.
a. Selection: Cultures are similar to Backgrounds from D&D, but have a much more meaningful impact on your character, being less flavor, and more their core upbringing.
b. Skills: Each Culture gives 7 Standard Skills a +5, and allows the ability to unlock 6 different Professional Skills.
a. Selection: Careers are akin to a character's profession or job, previous or current, they are trained in the acts that the job, or 'Career', entails.
b. Skills: Each Career gives 7 Standard Skills a +5, and allows the ability to unlock 5 different Professional Skills
c. Unique Careers: Mages and Templars are considered Unique Careers due to their expectations in roleplay. You should read more lore on them if you wish to play as either, as you will be asked questions relating to Magic and other lore aspects of the server in your Whitelist.
d. Grey Wardens: Grey Warden is not a Career available at character creation. It is a Career that only Staff can apply to your Character Sheet. If you believe you can portray one, you may apply in your Whitelist, Grey Wardens made this way require upmost quality. It is always possible to become a Grey Warden naturally IC.
a. Selection: Combat Traits are Passives, Activated Abilities, or Special Effects. Some are limited to Melee or Ranged weapons, while others are applicable only to certain scenarios, and some are all encompassing. You will be able to learn these Combat Traits, and others, through character progression after creation. There is no need to worry about not being 100% optimal.
b. List: Click Combat Traits to access the list. You can also scroll over the perks in game to read their tooltips.
a. Selection: Mage Spells and Templar Abilities are activated abilities that use the Professional Skills Invocation and Devotion respectfully. You can look at their tooltip to best understand them. Their cost aligns with their power, and all and more can be learned later through character progression after creation.
b. List: Click Magic to access the list. You can also scroll over the perks in game to read their tooltips.
a. Characteristics: Or 'Attributes' in D&D terms. This is your Strength, Dexterity, Vitality, Size, Intelligence, Charisma, and Power. Each is crucial to a player no matter their combative or social focus, as many skills and stats call upon two Characteristics, not just one.
b. Professional Skills: You have 6 Skill Points to unlock 6 Professional Skills. You must allocate 1 point to each of the Professional Skills—made available due to your Culture and Career selection—you wish to use.
c. Suggested Builds: Due to how Characteristics feed into each other, and how unique builds can be in this classless system, it is hard to give a definitive recommended build for even archetypes. Still, here is our best attempt to give suggested minimums in Characteristics for certain builds. You are encouraged to try to make your own. In Season 0 players have 1 month to request alterations to their initial selections or early Experience Token investments, so experiment!
Hard Hitting Melee: STR - 15, DEX - 13, VIT - 12, SIZ - 15, INT - 8, CHA - 7, POW - 5
Defensive Melee: STR - 12, DEX - 12, VIT - 15, SIZ - 15, INT - 12, CHA - 7, POW - 6
Bow/Crossbow: STR - 10, DEX - 15, VIT - 9, SIZ - 10, INT - 15, CHA - 7, POW - 6
Mage: STR - 3, DEX - 7, VIT - 10, SIZ - 9, INT - 18, CHA - 13, POW - 18
VIII. Initalize Character
a. Shift+R: Open the Shift+R menu again. Switch to the Abilities tab and select Initialize Character.
b. Assign Skill Bonuses: Now follow along the menu that pops up. You are able to allocate bonuses in order from +50, +40, +30, +20, and +10 to your Standard and unlocked Professional Skills.
c. What Skills should I give bonuses to for Combat?:​​
- Athletics: Grapple, Flee, stopping Flee attempts.
- Brawn: Grapple, breaking out of a Grapple, and certain strength related abilities
- Combat Style: Landing melee and ranged attacks, parrying melee and ranged attacks
- Endurance: What type of Wound is applied when a Hit Location hits 0 HP, resisting certain spells
- Evade: Evading melee and ranged attacks, evading certain spells
- Willpower: Resisting certain spells
- Acrobatics: Improved version of Evade
If you misallocate a skill and you want it fixed, you must open an RPR Ticket and request it be changed within the first month of your character's creation.
IX. Conclusion
We cannot anticipate every edge case. We are always willing to help and understand that a 1d100 system, or at least a new one entirely, can seem like a lot! We do everything we can to simplify the experience, to let the system fade into the background and for the narrative and roleplay take center stage.
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If you have any questions, concerns, or suggestions, please let staff know.
