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Factions

All clans that wish to obtain Clan Perks must align with one of the following factions.

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Though usually operating autonomously, the Avvar, Clayne, and Chasind tribes occasionally unite against external threats or for mutual benefit. Bound by ancient traditions, their strength lies in resilience, adaptability, and fierce independence.
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A network of mercenaries, working for coin and intending to keep their independence.

Freelancer Clans do not receive any free perk upon forming, nor a special perk tree or umbrella faction. They can still use the standard Forces, Secrets, Connections, and Settlement perks.
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Famed for ornate design and sophistication, Orlais is unified under a powerful monarchy. The Grand Game defines all matters of life, a constant back and forth of alliances and betrayals. The Orlais Chantry holds significant power here, Templars instilling the new order of control over mages.
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Once unmatched in power, the Imperium is led by ambitious mages and defined by adherence to a caste system. Tevinter maintains control through ruthless political tactics, mastery of magic—including controversial blood magic—and a heavily stratified society.

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